NO ADS. NO IN APP PURCHASES. NO MERCY. ALL ACTION!
DEVELOPER: Eren Özkural; based in London, UK.
RELEASE DATE: 17 June 2015
AVAILABILITY: Digital download on iTunes
AGE RATING: 17+
FILE SIZE: ~72MB
PRESS CONTACT: email@example.com
GENRE: Side scrolling shooter/Platformer/Driving/Flight.
-A unique gameplay mechanic which combines the forgiving modern convention of regenerating health with the unforgiving time restrictions of yore. This results in a constant conflict between offensive and defensive play styles that change with every level. It's easy to get into, very difficult to master.
-9 blistering levels ripped straight out of the movie! Walk through dungeons, race through the desert, fly above a war zone and fight your way through a futuristic city that pierces the clouds.
-3 game modes. Side scrolling platform/shooting levels are broken up by a classic driving section simulating "Mode 7" graphics and a dogfighting level that lets you pilot using your device's accelerometer.
-A branching storyline with over 16 (mostly skippable, don't worry) cutscenes that leads to multiple endings. The story fills in the gaps and presents alternatives to what the movie shows you in a pseudo Japanese-English translated patois for maximum retro authenticity.
-Over 30 tracks/half an hour of authentic Chiptune film soundtrack remixes and original songs. Lots of sampled speech and sound effects from the film all lovingly bit-smashed and degraded for old school cool.
-More than 20 enemy types that will try to stop you on your quest.
-Genuine retro graphics using hand pixellated frames and CG assets from the film overlaid with CRT scan lines for that elusive arcade experience (The irritating kid who offers to push the jump button for you is not provided).
SCREEN SHOT GALLERY
Click below to download .ZIP archive of screenshots.
Available to listen, share and download for FREE on Soundcloud.
Click below to download .ZIP archive of .GIFs.
CUTSCENE ART GALLERY
Click below to download .ZIP archive of assorted cutscene artwork.
Q: WHY DID YOU MAKE SUPER RUN AWAY WITH ME?
A: Why not? I set out to make EXACTLY the kind of movie I'd want to watch with Run Away With Me despite received wisdom advising against making a large scale Sci-Fi movie as my first low budget film. With SUPER Run Away With Me I did the same thing. There were no games out there that gave me the EXACT experience I wanted to have so I went ahead and made one.
Q: ARE YOU PLANNING ANY UPDATES?
A: Possibly. If I do update the game with new features it'll still be free.
Q: WHAT SOFTWARE DID YOU USE TO MAKE THE GAME?
A: The game was designed using GAMESALAD PRO. I can't recommend it enough if you want to make a 2D game for mobile devices. There's plenty of tutorials and documentation online to guide you through the process. 10/10 would use again.
The graphics were made using Cinema 4D from Maxon Software, Photoshop CC & After Effects CC from ADOBE. I used these to create original sprites & animation as well as repurposing a wealth of assets I had left over from making the movie. I got a weird kick out of using 5K footage from a RED DIGITAL CINEMA Epic and turning it into little pixellated art.
The music and most sound effects were made using Propellerheads Reason. There's a fantastic rack extension called CHIP64 from Ochen K. that mathematically models the output of sound chips from a variety of old consoles. It's ridiculously cheap and authentic...I can't stop using it as a synth for non-chiptune songs as well now. As for the sampled speech, I took clips from the film and recorded some additional material with a Zoom H1, took it into Reason to degrade it and then finished editing it in Adobe Audition.
Q: DOES THE GAME SUPPORT CONTROLLERS?
A: Not currently. Do let me know which controllers you'd like supported in the future.
Q: WHAT IS YOUR VIDEO POLICY?
A: It's sad that this question has to be asked in the first place. Of course you can use images and video from the game for your Let's Plays, speed runs, commentaries, guides and reviews wether it's ad supported or not.
LEGAL NOTE: I reserve the right to change this policy in the future but unless it says otherwise in this section go right ahead.
Q: WHAT GAMES INSPIRED SUPER RUN AWAY WITH ME?
A: I have incredibly fond memories playing STAR WARS for the NES and the SUPER STAR WARS series on the SNES while growing up. The way those games established an audiovisual rendering of the holy trilogy with weird embellishments (I don't remember Luke driving from cave to cave looking for Obi Wan or fighting a rock throwing Sarlacc in ANH) was a massive inspiration. It's why I chose to follow a very close visual style and add weird enemies/"MODE 7"-esque bonus levels. The difficulty level was also another inspiration. You had to play the levels over and over again to memorise enemy and platform placements which is something I hope I've achieved with this game. Apart from those games i'd say (in no particular order) Mega Man, Strider, Bionic Commando, Captain America & The Avengers, Final Fight, Cadillacs & Dinosaurs, Nick Fury & The Punisher, ActRaiser, T2: The arcade game Superman: the arcade game. There is also a meta narrative thread running through the game's story that's heavily influenced by Hideo Kojima and Ken Levine. Yeah, I know that sounds pretentious but that's the honest answer.
Q: ON THE ITCHY & SCRATCHY CD-ROM, IS THERE A WAY OUT OF THE DUNGEON WITHOUT USING THE WIZARD KEY?
A: Let me ask you a question. Why would a man whose shirt says "Genius at Work" spend all of his time watching a children's cartoon show?
Click below to download .ZIP archive of wall papers.